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	<title>Thoughts From The Mind Forest</title>
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	<description>-- Geeks, Multimedia &#38; Music Production, CGI, Technology, Animation, VFX, Electronics, Sculpture</description>
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		<title>Blender updates!</title>
		<link>http://www.themindforest.com/blog/blender-updates/</link>
		<comments>http://www.themindforest.com/blog/blender-updates/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 17:02:37 +0000</pubDate>
		<dc:creator>The Mind Forest</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Printing]]></category>
		<category><![CDATA[Art/Design]]></category>
		<category><![CDATA[Computer Graphics ( CGI )]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Technology Products]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.themindforest.com/blog/?p=480</guid>
		<description><![CDATA[I&#8217;ve been getting really excited about this program lately.. Yes it is a pain to work with, it handles everything differently than other standardized 3D apps, but I think it is worth it for anyone who is interested in 3D &#8230; <a href="http://www.themindforest.com/blog/blender-updates/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>I&#8217;m an artist, not a mind reader!</title>
		<link>http://www.themindforest.com/blog/im-an-artist-not-a-mind-reader/</link>
		<comments>http://www.themindforest.com/blog/im-an-artist-not-a-mind-reader/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 13:09:16 +0000</pubDate>
		<dc:creator>The Mind Forest</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Printing]]></category>
		<category><![CDATA[Art/Design]]></category>
		<category><![CDATA[Computer Graphics ( CGI )]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[client]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[designers]]></category>
		<category><![CDATA[detail]]></category>
		<category><![CDATA[dragging]]></category>
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		<category><![CDATA[good]]></category>
		<category><![CDATA[lazy]]></category>
		<category><![CDATA[little]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[reader]]></category>
		<category><![CDATA[too]]></category>

		<guid isPermaLink="false">http://www.themindforest.com/blog/?p=478</guid>
		<description><![CDATA[Well, this is kind of going to be a bit more of a rant I suppose. I guess it is my first one, but it was inevitable, lol. I&#8217;m pretty calm right now though, so, not all hyped up about &#8230; <a href="http://www.themindforest.com/blog/im-an-artist-not-a-mind-reader/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Up-Scaling or Enlarging Bitmap Graphics</title>
		<link>http://www.themindforest.com/blog/up-scaling-or-enlarging-bitmap-graphics/</link>
		<comments>http://www.themindforest.com/blog/up-scaling-or-enlarging-bitmap-graphics/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 07:40:14 +0000</pubDate>
		<dc:creator>The Mind Forest</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Art/Design]]></category>
		<category><![CDATA[Computer Graphics ( CGI )]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Technology Products]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[150]]></category>
		<category><![CDATA[300]]></category>
		<category><![CDATA[72]]></category>
		<category><![CDATA[adobe]]></category>
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		<category><![CDATA[aliasing]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[big]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[blocky]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[chunky]]></category>
		<category><![CDATA[comprehensive]]></category>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[dpi]]></category>
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		<category><![CDATA[method]]></category>
		<category><![CDATA[photographer]]></category>
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		<category><![CDATA[theory]]></category>
		<category><![CDATA[Time]]></category>
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		<category><![CDATA[up]]></category>
		<category><![CDATA[up-scaling]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.themindforest.com/blog/?p=450</guid>
		<description><![CDATA[I&#8217;d like to cover a very repetitive situation that comes up often in the design world, hopefully other designers and clients will find this information useful for reference. This article is all about enlarging common bitmap graphics and digital photos, &#8230; <a href="http://www.themindforest.com/blog/up-scaling-or-enlarging-bitmap-graphics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Automation 2013</title>
		<link>http://www.themindforest.com/blog/automation-2013/</link>
		<comments>http://www.themindforest.com/blog/automation-2013/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 15:22:45 +0000</pubDate>
		<dc:creator>The Mind Forest</dc:creator>
				<category><![CDATA[Art/Design]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Technology Products]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[advancements]]></category>
		<category><![CDATA[amazing]]></category>
		<category><![CDATA[Artificial]]></category>
		<category><![CDATA[Automation]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[impressive]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[Intelligence]]></category>
		<category><![CDATA[jerb]]></category>
		<category><![CDATA[McCormick]]></category>
		<category><![CDATA[micro]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[motoman]]></category>
		<category><![CDATA[motors]]></category>
		<category><![CDATA[place]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[smart]]></category>
		<category><![CDATA[strength]]></category>
		<category><![CDATA[Super]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[took]]></category>
		<category><![CDATA[yer]]></category>

		<guid isPermaLink="false">http://www.themindforest.com/blog/?p=319</guid>
		<description><![CDATA[Robots, robots, robots.. All shapes, all sizes. Single function, multifunction. Big and small.. Growing up, I always thought by the time I was an adult that robots would literally be everywhere, but that is mostly thanks to the influence of &#8230; <a href="http://www.themindforest.com/blog/automation-2013/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My very first FPS game is online..</title>
		<link>http://www.themindforest.com/blog/my-very-first-fps-game/</link>
		<comments>http://www.themindforest.com/blog/my-very-first-fps-game/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 02:56:34 +0000</pubDate>
		<dc:creator>The Mind Forest</dc:creator>
				<category><![CDATA[Art/Design]]></category>
		<category><![CDATA[Computer Graphics ( CGI )]]></category>
		<category><![CDATA[Interactive Design]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[action script]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[person]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[target]]></category>

		<guid isPermaLink="false">http://www.themindforest.com/blog/?p=307</guid>
		<description><![CDATA[Might just be my last&#8230; Haha. Who knows. I hope not! Well, this is not exactly my first, or my last.. There are some that came before and after. Someday I&#8217;d like to make something else like this again, but &#8230; <a href="http://www.themindforest.com/blog/my-very-first-fps-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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