{"id":205,"date":"2012-05-24T07:19:24","date_gmt":"2012-05-24T12:19:24","guid":{"rendered":"http:\/\/www.themindforest.com\/blog\/?p=205"},"modified":"2012-05-24T23:24:57","modified_gmt":"2012-05-25T04:24:57","slug":"my-bouncy-bones-1-0-maxscript-is-available","status":"publish","type":"post","link":"http:\/\/www.themindforest.com\/blog\/my-bouncy-bones-1-0-maxscript-is-available\/","title":{"rendered":"My Bouncy Bones 1.0 Maxscript is available!"},"content":{"rendered":"<p>Bouncy Bones 1.0 is a toolkit script I put together to make the creation of dynamic bones or objects with secondary motion faster.  Once you apply the script to bones or objects, you can affect all the bouncy bones in your scene with global parameters.  There is also a default wind force applied automatically which adds random motion to the dynamic bones which can be globally adjusted or turned off if needed.<\/p>\n<p>Here is a tutorial video on how it works.<\/p>\n<p><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/d1pxxonwQVI\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><\/p>\n<p>Go to my <a href=\"http:\/\/www.themindforest.com\/sharling\/index.html\" title=\"Sharing Page\">sharing page<\/a> to check it out!<\/p>\n<p>If it the link should go down on my site, you will be able to get it from http:\/\/www.scriptspot.com at this link below..<\/p>\n<p>http:\/\/www.scriptspot.com\/3ds-max\/scripts\/bouncy-bones<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bouncy Bones 1.0 is a toolkit script I put together to make the creation of dynamic bones or objects with secondary motion faster. Once you apply the script to bones or objects, you can affect all the bouncy bones in &hellip; <a href=\"http:\/\/www.themindforest.com\/blog\/my-bouncy-bones-1-0-maxscript-is-available\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26,3,114,178],"tags":[487,27,226,225,224,232,228,233,21,227,12,231,234,235,229,141,230],"class_list":["post-205","post","type-post","status-publish","format-standard","hentry","category-3d","category-cgi","category-education-2","category-vfx","tag-3d","tag-3ds","tag-autodesk","tag-bones","tag-bouncy","tag-create","tag-dynamic","tag-free","tag-max","tag-maxscript","tag-motion","tag-quickly","tag-script","tag-scriptspot","tag-secondary","tag-studio","tag-toolkit"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/posts\/205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/comments?post=205"}],"version-history":[{"count":6,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/posts\/205\/revisions"}],"predecessor-version":[{"id":212,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/posts\/205\/revisions\/212"}],"wp:attachment":[{"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/media?parent=205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/categories?post=205"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.themindforest.com\/blog\/wp-json\/wp\/v2\/tags?post=205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}